Maddy Todd's Project Page

Game Modding

Minecraft

Download Minecraft.net

Description of Game:

A game where the player collects resources and crafts a variety of items, structures and machines while exploring a block-based world.

CC Mine

CC Mine

Download Github Repository

Description:

A script for Minecraft mod CC: Tweaked a fork of the popular mod ComputerCraft.

CC: Tweaked adds basic computers for programming, as well as turtles which are programmable robots, to the game. Scripts written in Lua, utilizing the CC: Tweaked API can perform a wide variety of tasks. In this case, mining.

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Retrospective:


Mekanism Polonium Alternate Recipe

Polonium Recipe

Download Github Repository

Description:

An alternate recipe path for converting Big Reactors / Extreme Reactors Blutonium Ingots to Mekanism Polonium Gas.

Recipe is written in a combination of Javascript and JSON, injected using the mod KubeJS.

Default Mekanism (Mek) Recipe Path:

(Mek) Fission Reactor: (Mek) Fissile Fuel -> (Mek) Nuclear Waste

(Mek) Solar Neutron Activator: (Mek) Nuclear Waste -> (Mek) Polonium Gas

Alternate Big Reactors / Extreme Reactors (BER) Recipe Path:

(BER) Reactor: (BER) Yellorium Ingot -> (BER) Cyanite Ingot

(BER) Reprocessor: (BER) Cyanite Ingot -> (BER) Blutonium Ingot

(Mek) Chemical Oxidizer: (BER) Blutonium Ingot -> (Mek) Plutonium Gas

(Mek) Isotropic Centrifuge: (Mek) Plutonium Gas -> (Mek) Polonium Gas

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Timberborn

Download Steam Store

Description of Game:

A game about a world in which humans have died out due to climate change, and beavers are now the dominant species. The player aims for a high well-being score by building a town with farms, industry, housing and entertainment without succumbing to the environmental hazards, hunger or thirst.

Timberborn’s game loop involves seasons that alternate between temperate weather and either drought or badtide.

Red Tide Islands

Red_Tide_Island

Download Mod.io Download

Description:

A custom game map created using the game’s built-in map editor.

Map Layout:

1) A lush starting area with berry patches for plentiful food, nearby trees for construction and a river for water wheels.

2) A deep water reservoir that’s easy to dam. The dam keeps the surrounding bounty of berries and trees for construction irrigated through early droughts.

3) A short river to build industry and water wheels for power.

4) An easy area to expand to for early game farms, to be later replaced by industry.

5/6) Nearby islands easy to expand to. These islands were made with farming in mind, with their dammable water sources for irrigation and easy to clear foliage.

7/8) Both of these islands can be reached through a relay from island (6). Since they are quite far away from your starting area, it provides an incentive to create a second district.

Both islands have:

9) An island to expand to from island (1) with the purpose of forestry in mind. Trees are harder to clear but provide more wood than normal trees.

10) An old human outpost now in ruins.

The Challenge:

Design Choices: